Origin-Space

Space
Born and raised without a planet to call home they named themselves Spacers. These people are a eclectic mix of cultures living far from the squables of the place their ancestors called home. "From out there on the Moon, international politics look so petty. You want to grab a politician by the scruff of the neck and drag him a quarter of a million miles out and say, ‘Look at that, you son of a bitch.’ - Edgar Mitchel"Spacers practically are born in the pilot’s seat or at the end of tether floating in space. You could say space has become their home now. Most spacers have never experienced more than half a G of gravity. Their bodies, while generally taller are more frail. Spacers who survive into adulthood are possessed of a strong will to survive.

Spacer Traits (MM6)
As a human born and raised with no planet to call home your character has certain abilities.

Attribute Score Increase: Your constitution score increases by 1 and your dexterity score increases by 2.(+3)

Age: Spacers do not generally live more than 80 or 90 years.

Height: Without the gravity of a planet you are likely to be taller than 6 feet.

Speed: Your speed is 10 meters

Abilities:
Lucky to be Alive: you are naturally lucky. If you roll a 1 on a saving throw, ability check or attack roll you may reroll but you must keep the result.(+0.5)

Spacer’s Resourcefulness: Your people have spent a century building things in space. Often without the luxury of proper tools or materials. You are proficient with mechanics tools and gain an advantage with them when making repairs. You may use this ability a number of times equal to your proficiency bonus divided by 2. Minimum of once. Resets on long rest.(+1)

Us against Them: When dealing with another spacer you are more likely to succeed in negotiations or bartering. +2 to rolls when dealing with your people. (+1)

Natural Environment: A spacer is born in low gravity. You are a natural at maneuvering in zero G. You have advantage on acrobatics checks pertaining to zero G(+0.5)