Environments

Gameplay can take place in many different environments.

Some of the most common are:

The Player’s Ship
The player’s ship is their primary means of transportation. It is also their home. The layout of the ship is more like a skyscraper than the traditional ocean going ship design seen in normal science fiction.

In the world of Into The Belt the normal laws of physics apply. There is no artificial gravity, however the design of spacefaring vessels provides for the imitation of gravity while you are in flight or decelerating towards your target. Flight in the system can take weeks or months. Often half your time is spent accelerating to your destination providing 1 G of gravity while the second half of the trip is spent with the ’rear’ of the ship pointing ‘forward’ this deceleration burn provides aproximately 1G of gravity as well.

The player’s ship has several decks:

The Operations Room
This is the bridge of your ship. It contains the helm of the ship, communications equipment, weapons control and a navigation console. It also contains several multifunction consoles that allow for versatility.

The Forward Living Quarters
Arrange in a wheel spoke design is a the first deck of living quarters. There are four cabins. Each with a bed, a dresser, a desk and a wall rack for displaying something.

The Mess
The common area of the ship and next to the Cargo it is the most spacious. There is a kitchen area for preparing food, a large table and a general seating area.

Cargo and Airlock
This area is where the player’s equipment is stored while they are not out on a mission. There are armor stands, a weapon rack and ample storage.

The Rear Living Quarters
Virtually identical to the forward living quarters

Engineering
This part of the ship is spread out over two decks. The forward engineering contains a workbench area for making repairs to equipment and also stores other tools.

The rear engineering contains the reactor core and user serviceable parts for keeping the ship moving and the air breathable.

When the worst happens
Occasionally your ship may be boarded by potentially unfriendly people. This could be governmental officials on inspection or looking for a cut of your cargo. Maybe they are pirates and your ship itself is the target. When your house guests are less than friendly you must repel them, hopefully without causing too much damage to your ship and making repairs whe necessary. Maybe you refused entry to buy time and the boarders forced entry. Now you have a non operational airlock that needs repairs. I hope you brought a wrench.